KNIGHT OF THE SIX REALMS

Knight protectors of the realm. Every kingdom has these ardent defenders and noble warriors! Seldom walk this hard and selfless road, but for the ones that do; They are Knights!

Level-BAB— Fort— Ref— Will———- Special
1——— +1——— +0—— +0—- +2————- Knight’s Honor, Fearless, Challenge 1/day, Knight’s House
2——— +2——— +0—— +0—- +3————- Protect the Weak, Cavalier’s Ability
3——— +3——— +1—— +1—- +3————- Challenge 2/day, Protect the Innocent
4——— +4——— +1—— +1—- +4————- Cavalier’s Ability, Extremely Tough
5——— +5——— +1—— +1—- +4————- Challenge 3/day, By My Honor
D12 Hit Dice
Skills: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str).

Skill Ranks per Level: 4 + Int modifier.
Knight’s Honor – Knight Gains a +2 Diplomacy Checks.
Fearless – Knights of the Realm are completely immune to fear.
Knight’s House – If a Knight of the Realm, was NOT a member of a Cavalier House, They choose one now. From now on they are considered a Knight of that Order. This will also slightly change the Knight’s Challenge to fit the Order.
Cavalier’s Ability – This gives the Knight the Cavalier’s Order ability regardless of Level Prerequisite.
Protect the Weak – A knight may grant his shield bonus to an adjacent ally or more. 1 Adjacent Ally as normal; However, When fighting defensively a Knight may designate an additional ally for a total of two. Or to all Adjacent Allies if in Total Defense.
By My Honor – 1/Turn a Knight may designate himself as the target of an attack or harmful targeted spell of an adjacent ally.
Protect the Innocent – This allows the Knight to take Half Damage from AoE spells and effects for an adjacent ally.
Extremely Tough – The Knight gains a number of Hit Points equal to 5 Hit Points per Knight Level. Max of 25 Hit Points.

KNIGHT OF THE SIX REALMS

Sacraments of Syphtu Ruam