Sacraments of Syphtu
JESTER OF THE DIADEM
Nobody completely lacks a sense of humor! Even for those who have no sense of humor. The Jester’s of the Diadem are known throughout the kingdom for bringing smiles to the faces of nobles and crowds! Not to mention their keen wit and sharp tongue; A paired combination that when coupled with the ear of a monarch could be horrifying!
Level-BAB— Fort— Ref— Will——— Special
1——— +0——— +0—— +2—- +0————- Expert Entertainer, Nimble, +1 Existing Caster Level
2——— +1——— +0—— +3—- +0————- Expert Jester, Honey-Tongue
3——— +2——— +1—— +3—- +1————- Illusionist, Courtly Knowledge, +1 Existing Caster Level
4——— +3——— +1—— +4—- +1————- Master Entertainer, Mass Laughter
5——— +3——— +1—— +4—- +1————- Master Jester, Double Talk, +1 Existing Caster Level
D6 Hit Dice
Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Nobility) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 8 + Int modifier.
Nimble- Gains a +2 Miscellaneous bonus to Acrobatics and Slight of Hand Checks.
Expert Entertainer- Gains the Skills focus feat for any two perform skills.
Honey-Tongue- +2 Miscellaneous bonus to Diplomacy, Bluff, & Intimidate.
Expert Jester- Gains the Skills focus feat for any two Skills: Perform, Knowledge (Any), Acrobatics, Sleight of Hand, Stealthy, Disguise, Bluff, Diplomacy, Intimidate.
Master Entertainer- Regardless the Situation the Jester may take 10 using his chosen Perform Skills. Gains an additional +2 Insight bonus to both Performs.
Master Jester- May opt to take 10 on chosen expert skills in any situation. Gains an additional +2 Insight bonus to each.
Illusionist- A jester becomes a master of illusions they call “Tricks”. The Jester may prepare 1 level 1, 2, & 3 Illusion Arcane school spell slot per day. And may use any level 0 Arcane spells an unlimited number of times per day.
Courtly Knowledge- This acts as bardic knowledge skill.
Double Talk- When making a diplomacy or bluff check the Jester rolls 2d20 and takes the highest result.
Mass Laughter A Jester can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per Jester Level must make a Will save or laugh for 1 round per Jester Level, as if affected by hideous laughter. The save DC is Charisma-based. This is equal to a 6th-level spell.