CELESTIAL MARKS

The celestial marks look very similar to tattoos. These are marks that are on the player; Where ever they choose that will grant them special(s). This mark separates heroes from those without a destiny! Each player must pick one and no two players can have the same Mark!
SUN – +1 DC Spells at day or +1 Save vs Spells during Day
MOON – +1 DC Spells at Night or +1 Save vs Spells during Night
STAFF – +1 DC Spells of one chosen school or +1 Save vs One Chosen School
CROWN – +2 Diplomacy
AIR – +1 Saves vs Electricity or +1 Spell Damage per damage dice (Electricity Spells Only)
BEAST – +1 Hit Point per Level
CHAOS – +1 Insight to Attack and Damage vs Lawful Creatures
LAW – +1 Insight to Attack and Damage vs Chaotic Creatures
DARKNESS – Darkvision +30ft
DEATH – +2 Saves vs Death and Necromancy spells and effects
DESTRUCTION – +2 CMB on Sunder Attempts
GOOD – +1 per level Bonus point to healing given and received
EVIL – +2 DC on Evil Spells
HERO – +1 Sacred Bonus to AC and all Saves
LUCK – 1/Day Reroll any failed d20
NATURE – +2 Survival
RUNE – +2 DC to Divination and linguist is a class skill
STRENGTH – +2 Strength
TRAVEL – +10ft base movement
VOID – Spell Resistance equal to 6 + Character Level
WATER – +1 Saves vs Cold or +1 Spell Damage per damage dice (Cold spells only)
FIRE – +1 Saves vs Fire or +1 Spell Damage per damage dice (Fire spells only)
EARTH – +1 Saves vs Acid or +1 Spell Damage per damage dice (Acid spells only)
SWORD – +1 Insight Bonus to Attack
SHIELD – +1 Dodge Bonus to Armor Class
DRAGON – +1 Spell Power (Arcane Spells) (All numeric effects within the spells are +1)
CHIMERA – 1/day Disguise Self
DJINN – +2 Knowledge(Planes)
TALON – Improved Unarmed Strike
TRITON – 3/Day Speak with Animals (Aquatic life only)
RASKOL – Unknown! I dare you to!

CELESTIAL MARKS

Sacraments of Syphtu Arkrune