Stelluna Lareth

Description:

Race: Elf, Class: Wizard 5
Al: CG, Diety: N/A
Init: + 2 Perception: + 0(Low-Light Vision)

Defense

AC: 12, Touch: 12, flat-footed: 10 (10 + 2 Dex)
HP: 27(5d6 + 0)
Fort: + 1 Ref: + 3 Will: + 4( + 2 Saves vs Enchantment School)
Defensive Abilities:
5 Energy Resist, Protective Ward: +2 AC 10ft radius.

Offense

Speed: 30ft
Melee

Ranged
+4 Ranged Touch Spells

Special Attacks: Spells

Special Qualities:
Arcane Bond: Amulet, Arcane School: Abjuration (Necromancy/Transmutation), 5 Energy Resist, 9/day- Protective Ward +2 AC, Elven Magic

Statistics

Str: 7( -2) Dex: 14(+ 2) Con: 10(+ 0) Int: 18(+ 4) Wis: 11(+ 0) Cha: 14(+ 2)
Base Atk: + 2; CMB: ; CMD:

Feats
Scribe Scroll
Improved Counterspell
Spell Penetration
Spell Focus(Enchantment)
Spell Mastery(Protection from Energy, Deep Slumber, Scorching Ray, Shield)

Skills 35

Appraise (Int) 5 + 4 = 9 + 3 = 12
Craft (Int)
Fly (Dex)
Knowledge (Arcane) (Int) 5 + 4 = 9 + 3 = 12
Knowledge (History) (Int) 2 + 4 = 6 + 3 = 9
Knowledge (Local) (Int) 2 + 4 = 6 + 3 = 9
Knowledge (Enigma) (Int) 2 + 4 = 6 + 3 = 9
Knowledge (Mathematics) (Int) 4 + 4 = 8 + 3 = 11
Linguistics (Int) 5 + 4 = 9 + 3 = 12
Profession (Court Adviser)(Wis) 5 + 0 = 5 + 3 = 8
Spellcraft (Int) 5 + 4 = 9 + 3 = 12

Languages

Merid, Elven, Distre’, Arlo, Vryl, Himan, Ebitone, Cedian, Belok, Sylvan,
Halfling.

Spell Book: Spell DCs 14 + Spell Level + 1 Enchantment School
0: All but Necromancy and Transmutation Spells
1: Shield, Protection from Evil, Mage Armor, Peacebond, Detect Charm, Charm Person, Sleep, Burning Hands, Vanish
2: Arcane Lock, Warding Weapon, Seducer’s Eyes, Scorching Ray, Unnatural Lust
3: Protection from Energy, Deep Slumber, Dispel Magic

Bio:

Stelluna Lareth

Sacraments of Syphtu Ruam