Grand Druid Elmhart

Description:

Elmhart
Male Human Druid 10
N Medium Humanoid
Init + 0 Senses Perception + 16
Deity Alitura

Defense
AC 16, touch 10, flat-footed 14 (0 Dex, 4 armor)
hp 83 (10d8 + 1)
Fort + 7 Ref + 3 Will + 11
Defensive Abilities

Offense
Speed 30 ft (or 6 squares)
Melee [attack][to hit(damage/crit)] (do this for each attack)
Ranged [attack][to hit(damage/crit)] (do this for each attack)
Special Attacks (rage, smite evil, bardic music, etc.)
Druid Spells Prepared (if applicable) (CL 10th; concentration + 2)
5th – 2 + 1
4th – 4 + 1
3rd – 4 + 1
2nd – 5 + 1
1st – 5 + 1
0th – 4

Statistics
Str 10 Dex 10 Con 10 Int 14 Wis 18 Cha 12
Base Atk + 7/ + 3; CMB + 7; CMD 10
Feats and Features
Nature Bond (Domain: Weather)
Nature Sense
Wild Empathy
Wild Shape 4/day
Venom Immunity
Resist Nature’s Lure
Trackless Step
Woodland Stride
1 – Aspect of the Beast: Wild Instinct
2 – Aspect of the Beast: Night Senses
3 – Toughness
4 – Learn Ranger Trap: Snare Trap
5 – Spell Focus: Conjuration
6 – Moonlight Summon

Skills: 60 + 10

Climb (Str) 5
Craft (Int)
Fly (Dex) 5
Handle Animal (Cha) 5
Heal (Wis) 10
Knowledge (geography) (Int)
Knowledge (nature) (Int) 10
Perception (Wis) 10 + 4 + 2 = 16
Profession (Wis)
Ride (Dex) 5
Spellcraft (Int) 5
Survival (Wis) 10 + 2 + 4 + 2 = 18
Swim (Str) 5

Languages
Ebitone, Druidic, Arlo, Distre’

(Uncompleted)

Bio:

The Grand Druid of the grove within the Plains of Ebiton.

Grand Druid Elmhart

Sacraments of Syphtu Ruam